How I do add /Profile Switch for UnManaged C++ Static Library Project, which I did not see in the above links. See “Turning on C++ Code Coverage” in this blog “ Capturing C++ Code Coverage with Visual C++ ”.
As part of the added support in Visual Studio 11 Developer Preview for the C++11 specification, the Standard Template Library (STL) support in Visual Studio is extended to provide the additional programming constructs that specification requires.
One option is to use LocalAlloc in your C++ code instead of new; this could be freed in C# using System::Runtime::InteropServices::FreeHGlobal. Another is to use CoTaskMemAlloc instead of new from C++, and System::Runtime::InteropServices::FreeCoTaskMem from C# to free it. Any method of allocating memory from C++ other than these two will require what you suggested -- writing another function ...
1 To mean what C++ would call a pointer - e.g if you have SomeClass myObj; then myObj is a reference variable in .Net-speak, or a pointer to an object of type SomeClass in C++ speak. 2 In parameter passing where a parameter passed as ref can be changed by the method so as to affect its value outside the method.
MSDN Community Support Please remember to click "Mark as Answer" the responses that resolved your issue, and to click "Unmark as Answer" if not. This can be beneficial to other community members reading this thread. If you have any compliments or complaints to MSDN Support, feel free to contact [email protected] Marked as answer byGeoyarFriday, June 14, 2019 12:34 AM Thursday, June 13 ...
To change the version of the .NET Framework for C++/CLI projects (VS 2010) Right click on project in Solution Explorer and click Unload project Right click on unloaded project in Solution Explorer and select Edit <projectname>.vcxproj In project XML file locate node <PropertyGroup Label="Globals">
The path I'm trying to take is as follows: Write Renderer in native C++ compile to dll, write C++/CLI wrapper for said dll then compile that to a dll which I should be able to call from C#. I've successfully created the native dll with an extremely simple Win32 Console application that calls some DirectX; this is one project.
Is the C++ project very big? Do you use any tools such as Resharper or Node tools for visual studio? Is the slowness only happened with C++ project? If you create a simple hello world C++ project, does it also need over 10 seconds to appear? You may refer to the similar issue in link below to check if it is your scenario.
I'm developing a C++ Regular dll Dynamically linked to MFC (Microsoft Foundation Class libraries) that consumes WRT extension. The dll is intended to provide methods that interact with the BLE devices in range.